local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1
L0_1 = {}
L0_1.MainID = 11011
L0_1.ActorAlias = "11011"
L1_1 = {}
L1_1.q1101112 = 1101112
L1_1.q1101101 = 1101101
L1_1.q1101125 = 1101125
L1_1.q1101121 = 1101121
L1_1.q1101104 = 1101104
L1_1.q1101105 = 1101105
L1_1.q1101122 = 1101122
L1_1.q1101123 = 1101123
L1_1.q1101102 = 1101102
L1_1.q1101113 = 1101113
L1_1.q1101116 = 1101116
L1_1.q1101117 = 1101117
L1_1.q1101114 = 1101114
L1_1.q1101115 = 1101115
L1_1.q1101120 = 1101120
L1_1.q1101103 = 1101103
L1_1.q1101106 = 1101106
L1_1.q1101107 = 1101107
L1_1.q1101118 = 1101118
L1_1.q1101124 = 1101124
L1_1.q1101119 = 1101119
L1_1.q1101108 = 1101108
L1_1.q1101109 = 1101109
L1_1.q1101110 = 1101110
L1_1.q1101111 = 1101111
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 10200
L2_1.alias = "Npc10200"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Gongzi1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10200Data = L2_1
L2_1 = {}
L2_1.id = 10265
L2_1.alias = "Npc10265"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Tok1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10265Data = L2_1
L2_1 = {}
L2_1.id = 1005
L2_1.alias = "Paimon"
L2_1.script = "Actor/Quest/Q352/Paimon"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1101101Paimon"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.PaimonData = L2_1
L2_1 = {}
L2_1.id = 10274
L2_1.alias = "Npc10274"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Thoarder"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10274Data = L2_1
L2_1 = {}
L2_1.id = 10288
L2_1.alias = "Npc10288"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Thoarder2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10288Data = L2_1
L2_1 = {}
L2_1.id = 10289
L2_1.alias = "Npc10289"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Thoarder3"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10289Data = L2_1
L2_1 = {}
L2_1.id = 2092
L2_1.alias = "Npc2092"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1101101Anshanpo"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc2092Data = L2_1
L2_1 = {}
L2_1.id = 209201
L2_1.alias = "Npc209201"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1101101Anshanpo"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc209201Data = L2_1
L2_1 = {}
L2_1.id = 2045
L2_1.alias = "Npc2045"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1101103Mao"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc2045Data = L2_1
L2_1 = {}
L2_1.id = 204501
L2_1.alias = "Npc204501"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1101103Mao"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc204501Data = L2_1
L2_1 = {}
L2_1.id = 10272
L2_1.alias = "Npc10272"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc10272Data = L2_1
L2_1 = {}
L2_1.id = 10275
L2_1.alias = "Npc10275"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Yurenzhong"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10275Data = L2_1
L2_1 = {}
L2_1.id = 10327
L2_1.alias = "Npc10327"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Yurenzhong2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10327Data = L2_1
L2_1 = {}
L2_1.id = 10328
L2_1.alias = "Npc10328"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Yurenzhong3"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10328Data = L2_1
L2_1 = {}
L2_1.id = 10332
L2_1.alias = "Npc10332"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Yurenzhong4"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10332Data = L2_1
L2_1 = {}
L2_1.id = 10324
L2_1.alias = "Npc10324"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Xianqiandui"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10324Data = L2_1
L2_1 = {}
L2_1.id = 10325
L2_1.alias = "Npc10325"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Xianqiandui2"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10325Data = L2_1
L2_1 = {}
L2_1.id = 10326
L2_1.alias = "Npc10326"
L2_1.script = "Actor/Npc/TempNPC"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Xianqiandui3"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc10326Data = L2_1
L2_1 = {}
L2_1.id = 2034
L2_1.alias = "Npc2034"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1101109Gao"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc2034Data = L2_1
L2_1 = {}
L2_1.id = 2077
L2_1.alias = "Npc2077"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Pier"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Npc2077Data = L2_1
L0_1.Npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.narratorId = 1101107
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "StoryCut"
L1_1.NarratorWithId1 = L2_1
L2_1 = {}
L2_1.narratorId = 1101106
L2_1.pauseLen = 10
L2_1.resumeLen = 5
L2_1.tag = "StoryCut"
L1_1.NarratorWithId2 = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Route1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q11011Route2"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q11011Route3"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L6_1 = sceneData
L7_1 = L6_1
L6_1 = L6_1.GetDummyPoint
L8_1 = 3
L9_1 = "Q11011Route4"
L6_1 = L6_1(L7_1, L8_1, L9_1)
L6_1 = L6_1.pos
L7_1 = sceneData
L8_1 = L7_1
L7_1 = L7_1.GetDummyPoint
L9_1 = 3
L10_1 = "Q11011Route5"
L7_1 = L7_1(L8_1, L9_1, L10_1)
L7_1 = L7_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.RoutePointsData1 = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Route6"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q11011Route7"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q11011Route8"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.RoutePointsData2 = L2_1
L2_1 = {}
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Route9"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L4_1 = sceneData
L5_1 = L4_1
L4_1 = L4_1.GetDummyPoint
L6_1 = 3
L7_1 = "Q11011Route11"
L4_1 = L4_1(L5_1, L6_1, L7_1)
L4_1 = L4_1.pos
L5_1 = sceneData
L6_1 = L5_1
L5_1 = L5_1.GetDummyPoint
L7_1 = 3
L8_1 = "Q11011Route10"
L5_1 = L5_1(L6_1, L7_1, L8_1)
L5_1 = L5_1.pos
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.RoutePointsData3 = L2_1
L2_1 = {}
L2_1.alias = "Q11011Trigger"
L2_1.script = "Actor/Gadget/Q11011Trigger"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Challenge"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011Trigger_ = L2_1
L2_1 = {}
L2_1.alias = "Q11011Trigger2"
L2_1.script = "Actor/Gadget/Q11011Trigger2"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Fight"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011Trigger2_ = L2_1
L2_1 = {}
L2_1.alias = "Q11011Trigger3"
L2_1.script = "Actor/Gadget/Q11011Trigger3"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011RouteTrigger"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011Trigger3_ = L2_1
L2_1 = {}
L2_1.alias = "Q11011TriggerShan"
L2_1.script = "Actor/Gadget/Q11011TriggerShan"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q1101101Player"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011TriggerShan_ = L2_1
L2_1 = {}
L2_1.alias = "Q11011TriggerMao"
L2_1.script = "Actor/Gadget/Q11011TriggerMao"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Wanmintang"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011TriggerMao_ = L2_1
L2_1 = {}
L2_1.alias = "Q11011TriggerPier"
L2_1.script = "Actor/Gadget/Q11011TriggerPier"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Pier"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011TriggerPier_ = L2_1
L2_1 = {}
L2_1.alias = "Q11011TriggerDao"
L2_1.script = "Actor/Gadget/Q11011TriggerDao"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Gongzi1"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011TriggerDao_ = L2_1
L2_1 = {}
L2_1.alias = "Q11011TriggerYu"
L2_1.script = "Actor/Gadget/Q11011TriggerYu"
L2_1.id = 70900002
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q11011Fight"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L2_1.point = L3_1
L1_1.Q11011TriggerYu_ = L2_1
L0_1.Datas = L1_1
return L0_1
